I have fond memories of the Spider-Man game
series as a past frequent viewer of Marvel comics Spider-Man has
always stuck out as the ideal hero. A great balance
between intelligence and physical capabilities was the most
defiant thing about the character. The hero expressed same level humour in the
videos games titles which was originally presented in the comics and
animation series.
The first series
of games I played was the Spider-Man game which was released on
the original PlayStation. The game was pretty much what you
expected providing relevant gameplay heroes and villains. There were great boss
battles that were very memorable from shocker to hammerhead. The most memorable
thing about this was the fact you could run out of web cartridges and
it was crucial that you collected pickups when they were available.
Another feature that really stood out was the training room which was
like simulator allowing the user to practice and learn how to use the control
as well as providing challenges that equally enjoy as the actual story
mode. The final feature that stood out was the webbing types you
could select ice cartridges would freeze your opponents
allowing the delivery of the knock-out blow.
The next
game I played was Spider-man 1 title which
was released on the second generation PlayStation console the PS2. It
was a movie game which was taken directly from the film itself and had some good
content and features however this title seemed artificial compared to
its predecessor. The web swinging was absoluteness displeasing
where the hero had himself swing in fin air while moving in
a straight line. It had seemed that a step back from the original 3D
games had been made and all was lost.
Several years
later a new Spider-Man game was released. For the first Spider-Man was in an
open city and the web swinging mechanics were a delight. The mechanics allowed
you run jump a swing the way the character was intended and the combat was
much closely demonstrated. As a movie title game it also followed a rich
storyline but it was the open world element and freedom that really gave this
title the edge. It seemed that all the future games were going to be built upon
this style.
The more recent
release has been interesting due to the costume features and concepts that were
used. All current game titles have brought gameplay and ideas to
life but not in the same way Spider-Man 2 did. The most interesting of
recent releases is the Web of Shadows which seemed to match the
gameplay of the second title however the repetitiveness that was in
the earlier games was still in this title which was
became tiresome and frustrating just like Spider-Man 2's
side missions where there would only a be few different objectives.
Overall what really hurt the series was the repetition of the gameplay
and the lack of freedom which was the basic essence of the characters personality.
Even though new combat was added they never really recaptured the web swinging mechanics
which is absolutely fundamental to hero himself.
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